MAGMAW
The tactics on this one are fairly simple and nothing much to worry about aside from killing the worms with kiting so we dont get flooded(reason we didnt make it with Legion was this)
PHASE 1
It's an AoE healing heavy phase, with Magmaw using Magma Spit and Lava Spew accross the raid for the entire fight. A hunter is needed to act as a target for Pillar of Flame and to slow the Lava Parasites that spawn from it. Ads are kited and killed by ranged. This continues for the entire phase. After a certain amount of time, Magmaw will Mangle the tank. This is a period of heavy tank damage so it's a time for defensive cds and big heals. The most important part of this fight is when Magmaw does Massive Crash. The area that he will crash down on becomes covered in flames and so it is important to move to prevent taking massive damage and putting a strain on healers. This is also the time 2 mdps jump on Magmaw and chain him to the spike on the ground. This needs to be done as fast as possible because after 1 minute, the tank will die if Magmaw is not chained.
PHASE 2 - BURN PHASE
Nothing special to say here. Once Magmaw is chained, damage done to him is increased by 100%, so this is the time for Bloodlust/Time Warp, and use of all offensive cds to do as much damage as possible. On a side note, it is also the time for healers to regen mana if needed, make a call out for a Divine Hymn or Innervate if you are low on mana.
http://www.youtube.com/embed/kVZMP1RCivs?wmode=transparent
Personal note :
The fire is rather easy to note and u should move away from it , besides that just make sure the chainers know what to do and the kites can actually kite ( mage and frost Dk are excellent on this).
CHIMAERON
PHASE 1
This phase consists of everybody spreading out, staying at least 6-8 yards away from each other. It's important to note that the raid will gain a buff at the start of the fight called Finkle's Mixture. He will cast Caustic Slime throughout the phase. His main ability is Massacre which will bring the entire raid down to 1 hp, provided they had over 10k hp before it hits. This is easily healed through, simply bringing everybody back to over 10k. He will periodically cast Break on the current tank, meaning that tanks should switch aggro after gaining 3 stacks of the debuff, possibly using defensive cds on the 2nd stack if needed. He will also use Double Attack on his target, meaning that healers need to ensure the current tank is healed fast when it happens. When he casts Feud, the entire raid needs to stack on the tanks. This is the part where healers need to put out huge aoe healing. Chimaeron will not melee attack, but will continue to cast Caustic Slime on the raid, hence the need to stack together. This is a good time for Barrier/Tranquility and any other raid cooldown, if they are available. Obviously raid cds will be coordinated before the fight. After Feud ends, he will cast another Massacre, and the raid needs to spread out again.
PHASE 2
Once Chimaeron reaches 20%, he will become immune to taunts and attack players based on their threat, but he will also take 10% more damage. The raid will gain a Mortality debuff, that reduces all healing effects by 99%, so healing becomes useless. At this stage, it is a dps race to kill him before he kills the entire raid. Any threat reducing cds should be saved for this phase and used when you are being targeted. It is also important to spread out as much as you can to give more time to dps. Healers should dps aswell.
http://www.youtube.com/embed/eLa57ES3py8?wmode=transparent
Personal note:
Probably the easiest of the bosses in BWD , all u rly need to do is /range 8 and make sure u arent within 8yds of any other raid member, also when he casts Feud u need to stack and aoe heals everyone to keep alive ...as the feud is ending you spread again ..when he is 20 % hp u start kiting and burn him down ..rly simple once u go..ah massacre will reduce everyone to 1hp dont be afraid tho no need to panic ..ppl just need to be a bit over 10k hp aside from the tanks that should be as close to full as possible
ODS ( Omnotron Defense System)
Where the things get tough....
Since there are no phases to this fight, I will go over the encounter with each boss, listing their abilities and tactics.
Magmatron
Magmatron is a fire elemental boss that requires the raid to spread out as much as possible. He will use Incineration Security Measure, an aoe fire attack that hits the entire raid and cannot be avoided. When he begins to cast Flamethrower, he will target a raid member for 4 secs before channelling a 4 sec fire attack at them. It's easy to see who is the target, apart from it being called out by DBM, as he directs a red beam towards them. For this, the target needs to run as far away from the raid as possible, any raid members who feel they might get hit, should also move. Some intelligent coordination at this part will help prevent unnecessary raid deaths. For this spell, healers should be ready to cast fast heals on the Flamethrower target, as they take significant damage. His final ability is a Barrier he gains when he reaches 50 energy. It is crucial all dps stop attacking once he puts this up, and they should switch to the newly active target.
Electron
As with Magmatron, all raid members should spread out as much as possible for this boss. He will cast Lightning Conductor on a random raid member that deals around 20k damage to any other player in 8 yards of the target. This means the person with Lightning Conductor should gtfo of the raid as soon as they get this debuff. The main reason the raid needs to spread out is because of Electrical Discharge. This is a sort of chain lightning attack that hits up to 3 targets within 8 yards of each other, with the damage increasing for each target. So, spread and stay 8 yards away from the nearest person to mitigate damage. His shield ability is Unstable Shield which deals aoe damage to anyone that attacks him while the shield is up. Obviously, stop dps immediately and switch to the newly active target.
Toxitron
Toxitron fires Chemical Bombs at random raid members which leave behind Chemical Clouds. These increase damage taken by 50% if you stand in them and deal some slight nature damage. If possible, a tank should try to kite a boss into these clouds to give a 50% damage boost to the raid. Is main ability is Poison Protocol which spawns 3 Poison Bombs in 10m, that fixate on a random raid member, and will explode once the reach them, dealing significant damage and leaving behind a Poison Puddle. These ads need to be slowed/stunned and killed as fast as possible. The people who are fixated by the poison bombs, should kite them smartly around to give dps time to kill them. His shield ability is Poison Soaked Shell. This is the only boss where attacking the shield is ok, but only if done correctly. If you attack Toxitron while his shield is up, you will gain a stacking debuff that does 5k nature damage to the player, but also deals damage to the target. Managing your stacks correctly can mean extra dps, but it is important to not let them get too high, and to let healers know before the fight, if you plan on doing this.
Arcanotron
Arcanotron deals Arcane damage, who would have guessed? He starts by casting Power Generator, which is a small pool that spawns under him. It is important that tanks move him away from this as fast as possible as it gives a 50% increase in damage done. It is also important for ranged dps to stand in it to gain a damage boost, and for healers to regen mana. Another reason to move him out of the pools fast is because of Arcane Annihilator. This is an INTERRUPTABLE spell that deals high arcane damage to a random raid member. It should be interrupted every time it is cast, especially if he casts it while standing in a Power Generator as it can be a one shot kill to a raid member. His shield ability isPower Conversion. All dps must be stopped once he casts this, as it gives a significant boost to the damage of his Arcane Annihilator if dps continues.
http://www.youtube.com/embed/k8xa-NY7LfE?wmode=transparent
Personal note:
DONT PANIC!!
Dbm is your good friend in this raid boss....some things u RLY wanna watch out for are 1) electron is out ...spread like hell /range 8 like chimaeron ... electric conductor means u run away from raid hug a wall or smt ..ppl shouldnt be stupid enough to come near u
2)Magmatron...watch for the big red laser...see that and u make sure that in that straight line NOONE is there ( ppl behind u get hit as well) so what we did was that whoever got targeted ran to the head to the top of thje room and we made sure it was clear ( u have enough time and getting hit by a tick of the flame wont do much to hter raid members ..as a healer make sure to keep the guy targeted alive )
3)Arcanotron ..healers and ranged that means u Anna/Thomas should get into his pool to regen mana and do more dmg..tank needs to lure him away ..interrupt that shitty spell he does...if u dont make it in time it aint the end of the world but 100k dmg is a lot still
4)Toxitron ..annoying fella ...poisons around obviously u should gtfo there ...when adds spawn DBM warns u if u have any fixated on u... so kite slow/stun or w/e and kill from range...DONT LET EM TOUCH YOU
General note on ODS
DO NOT HIT WHEN SHIELDS ARE UP it will end up badly ....
When bots get up firstly they will be 100 energy ..close to 50 will energy shield...then eventually they will reanimate and drop to 0 where they turn to stone ..so watch it and stop dpsing at 55 energy or something and swap to another boss that will have spawned...
This boss seems to have many difficulties BUT once u go there and wipe 1-2 times it will be fine ..we did it in one try and it was cool ...
oh and also never leave the boss' room cause they reset :)